A great game that never lived up to its potential
I really wanted to like Eliss. Its original, it has the most creative way of using the multi-touch, and the design is clean, retro and visually appealing. Unfortunately, the difficulty is steep and very frustrating. I got stuck on a few levels until I gave up at the near-impossible level 15. Here are some ideas: the energy bar depletes slower depending on the difficulty levels; infinite gameplay mode, where you can play for points; slower gameplay that gets faster as player skill progresses. This game hasnt been updated in years, which implies that it wont use features implemented in the past years of iOS (retina resolution, iPad screen size, multitasking) and further development for it has been abandoned. Too bad because its full potential was never untapped.
harrymfa about
Eliss